AI toys
In addition to the more technical updates I’m making to my AI course, I’m collecting some fun AI toys that could make for nice first-day activities to get discussion going or otherwise bring some levity to the course. What Beats Rock? is easy fun. The game seems tuned to give you at least some benefit of the doubt that your chosen item will win that round of the battle. The generated explanations vary in how compelling they are. After a couple of rounds, much of the fun is not the AI but seeing if you can come up with a … Continue reading AI toys